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Thomas M. Tuerke on Design
design: /di·'zin/
n a deliberate plan for the creation or development of an object. vt: to create something according to plan. good design: /'gud —/ the product of deliberate forethought and careful understanding of the purpose of a subject, resulting in a subject which significantly improves its utility, allowing it to integrate seamlessly and naturally into the role for which it is intended. false synonyms: fashion, decor.
| How Much is Too Much? | Fri Apr 11, 2008 |
I recently had a discussion with a colleague about the design of a feature our team was working on. One component was a particular sticking point for this fellow. | | The Best Things are Often the Simplest... | Sat May 19, 2007 |
There's that story—apparently apocryphal—of how NASA spent hundreds of thousands of dollars developing a pen that would work in the microgravity of space... | | Terminology | Mon Jul 17, 2006 |
Okay, here's some terminology for you. Some of it is tongue-in-cheek, but it's useful (I think) when discussing design issues. | | Globalization | Fri May 19, 2006 |
"In French, oeuf means egg, cheese is fromage... it's like those French have a different word for everything!" - Steve Martin "In Paris they simply stared when I spoke to them in French... | | Complexity vs. Usefulness—Regular Expressions | Tue May 16, 2006 |
I love these things called regular expressions. I think they're the coolest. The kinds of things you can do with regular expressions is incredible... | | How much do you want to play Simple Simon? | Mon Mar 6, 2006 |
I've often likened working on computers to playing Simple Simon: if you told a computer to "put your shoes and socks on", that's exactly what it would do: put its shoes on, then put its socks on... because that's what you told it to do... | | Importance of Good feedback - Sisyphus' Progress Bar. | Wed Feb 8, 2006 |
There's a fellow in Greek mythology named Sisyphus who—for his sins while alive—was condemned for eternity to roll a boulder to the top of a hill in Hades. Just as he got it there, it would fall apart and roll back down to the bottom... | | Bugs: Attitude or Bad Attitude | Tue Jan 17, 2006 |
I saw an old review of Steve Maguire's Writing Solid Code, in which he gets lambasted (with considerable ad homiems, I notice) by a reviewer that I think missed the point. | | Predictability | Mon Dec 19, 2005 |
You hear the term intuitive frequently when it comes to interface design. Unfortunately, intuitive means different things to different people. Like the saying goes, "Common sense often isn't." | | Taking the Long View | Tue Dec 13, 2005 |
It's surprising how often poor design stems from shortsightedness. "Oh, we never expected it would be used for that." | | Imperfect Indicators | Tue Dec 13, 2005 |
Imperfect indicators are those which closely parallel a state you're trying to watch, but are themselves uncoupled from it. Being uncoupled from that state, of course, means that isn't always accurately representing that state. | | Missing any O-Rings, Anyone? | Tue Nov 8, 2005 |
We have an expression at work: Don't lose the O-Rings... | | Design Pebbles ™ | Tue Oct 4, 2005 |
One of the things I plan to do on this forum is to call out little "Design Pebbles"™—little faux pas or oversights that, like a pebble in your shoe, are tiny things, but become major irritants with repeated use. | | The U in USB Means Universal... Why isn't It? | Wed Sep 14, 2005 |
I got this doodad while attending a function a while ago. It's one of those retracting cord things. One side is a standard USB connector, and the other is a fitting that plugs into a particular cell phone's charging jack... | | Coding in Style | Tue Sep 6, 2005 |
Code serves one purpose: to communicate intent. It does so to two audiences: the compiler that will reduce the code to machine instructions, and the hapless souls who will have to look at your code in the future..... | | Universal Measurement | Fri Aug 26, 2005 |
Since this section discusses design, I thought I'd take a light-hearted excursion from the practical into the realm of "nice, but Thomas, you're never going to convince anybody." A bit of "fun" design. | | Design Flaws of the HP6315—lessons learned (?) | Wed Jul 13, 2005 |
I've come down pretty hard on the HP6315, and I think I've made my case why. I'm not alone: complaints about the HP6315 are quite abundant on the web... |
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