As I mentioned, creating a switch using the templates isn't too hard, and even the first one or two turned out reasonably well. They were good learning exercises, even if I'd never put them on the layout: the frogs work, and everything is in gauge, but the points are pretty sorry. (I've gotten better since then.)
Then it occurred to me: since the points are no good, why not see what it takes to turn the switches into stub switches? Stub switches are an older style of switch—perfect for the period I'm in the process of modelling—with no points like "modern" switches. Instead, the track leading up to the switch is pushed to one side or the other, lining up with one route or the other.
It turns out this is a pretty straight-forward thing to do. With two otherwise unusable switches to experiment on (and possibly salvage) it's a fun experiment. And while the technique is based on chopping apart a finished switch, I'll look into what it takes to build one directly from the template.
I started by identifying how far up from the base of the switch I had to go before the two routes diverged enough so both could be "in gauge" but that the there was enough flange-way between them. Once I found out where this would be, I soldered a PC tie, fastening the two stock (outer) rails and leaving the closure (inner) rails free to float. I wasn't concerned about the precise placement of this tie, but if you want to use a tie template, that's an option.
Next, I got out my trusty Mark-V and soldered one of the closure rails to the tie, making sure that (a) it was in-gauge, and (b) there was enough room between it and the outer rail for a flange to pass between them.
Once I convinced myself that everything was to-spec, I did the same for the other closure rail. I then nipped the base of the switch and filed the ends of all four rails flat.
Finally, I cut a pair of lengths of rail to form the bending base of the stub switch. With the aid of some spacers to hold the rail in gauge, I soldered a long throw-bar PC tie at one end, a normal PC tie at the other end, and another tie about one third of the way, closer to the normal PC tie. This allows a reasonable amount of flexing between the throwbar tie and the middle one—even with code-70 rail—while allowing the other end of the rails to be firmly mounted to the roadbed. The rails between the throwbar tie and the middle PC tie will float; they won't be glued or spiked down, in order to allow them to move freely.
Then I had to figure out a means of limiting the bending track to exactly line up with either one route or the other... I'm sure the ground throw would offer far too much motion from one extreme to the other, and the rails wouldn't align unless they were constrained somehow. My original idea was to cut small bits of brass to solder to the outside of the two outer rails. After some more consideration, I thought a rail joiner fastened to the end of the outer rails might do, if the insides of the joiner were removed. This seems to do acceptably well, but looked a bit unusual; I don't ever recall seeing such on protypical track, and it was too glaringly obvious. At the moment I've abandoned the idea of the limits soldered onto the track itself. Instead, I'll rely on spikes placed at the ends of movement of the throwbar PC tie to limit motion. If I'm not happy with that, I may just solder very fine piano wire to the outsides of the stock rails... a bit less visible than the brass, but probably just as effective.
Electrically, there's not much different from a standard switch, except that a pair of electrical leads will need to connect all the left-hand rails and right-hand rails, respectively. The frog will need to be gapped just like a normal switch, and powered by an electrical switch driven by the ground throw (or whatever is used to bend the track.)
On the whole, I'm fairly happy with the results. Rolling stock seems to negotiate the switch fairly well. I'm still in the process of mounting the first stub switch on a "permanent" base, to see how it behaves, but things look promising so far. Stay tuned!